I’m a Game Designer based in Stockholm, Sweden. Specializing in Level Design and UX Design.
Skills: Blueprint Visual Scripting, Unreal Engine 5, Level Design, UX Design.

Level Design is my passion and strength. With in-depth knowledge of Unreal Engine 5, I create amazing environments for an unforgettable gaming experience. I make sure the level design fosters an optimal user experience, guiding players through seamless and immersive gameplay.


If I’m combining pre-existing ideas and knowledge or creating something new. My creativity stems from research, reading books, watching interesting movies, and researching unique games.





LD Stormfoot Catacombs

Recreating Stormfoot Catacombs from Elden Ring. Created 3 simple game obstacles and a puzzle.

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Open World Demo

This concept is to showcase an open world design and a level around a specific theme. Intro project into how to guide a player from point A to B.

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Screenshot (332)

SLD Hill of Swords

Created a speed level design project that utilizes big open space with megascan assets in EU5

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Game Jams


Save yourself by showing love to your enemies and turning them into cute friendly furballs!


Role: Level designer

Engine: Unity

Team size: 7

Project duration: 48h

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Dream Catch

Collect key artifacts and bring them back to your bed so that you can escape the lucid dream.


Role: Level designer

Engine: UE4

Team size: 6

Project duration: 168h

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