Portfolio
Technical Designer


Walker Labs
Led level design efforts from initial research to blockout, ensuring a cohesive third-person shooter experience.
• Authored comprehensive design documentation using Confluence that streamlined team alignment and reduced implementation errors during cross-discipline collaboration.
• Implemented and network-replicated gameplay mechanics in Unreal Engine using Blueprints and Gameplay Ability System (GAS), ensuring stable multiplayer functionality. Leveraging underlying C++ classes while collaborating closely with design and tech teams.
• Prototyped new game modes, objectives, scoring systems and player abilities in Unreal Engine, aligning technical design work closely with level design goals and playtest feedback.
November 2022 - Present

Walker Labs Showcases
Quest Game Mode Prototype
Quest Fetcher is a competitive game mode where two teams race to complete quests and earn points.

Airdrop Slot Machine Game Feature
RNG based Interactable airdrop slot machine, providing players with loot.

Desert Level
Apocaliptic Level
Designed the blockout for the level, balancing navigation, combat flow, and player engagement while also contributing to set dressing to enhance immersion. Additionally, I implemented destructible environments to add interactivity and strategically placed enemy spawn points to shape encounter pacing and difficulty.


Designed the blockout for the level, integrating parkour and puzzle mechanics into level design, including pressure pad interactions for door openings and collectible placements. I also Fully set dressed the hover car room myself where the player enters a hover car to exit the level.
Personal Project Showcases
Project Showcases
Specializing in technical design and level design, I utilize Unreal Engine and Blueprints to bring my personal project visions to life.

