Portfolio
Technical Designer


Walker Labs
Led level design efforts from initial research to blockout, ensuring a cohesive third-person shooter experience for two distinct biomes.
• Authored comprehensive design documentation using Confluence that streamlined team alignment and reduced implementation errors during cross-discipline collaboration.
• Implemented and network-replicated gameplay mechanics in Unreal Engine using Blueprints and Gameplay Ability System (GAS), ensuring stable multiplayer functionality. Leveraging underlying C++ classes while collaborating closely with design and tech teams.
• Organized and conducted playtesting sessions to gather feedback, iterating on new and existing design elements to refine gameplay.
November 2022 - Present

Project Showcases
Specializing in technical design and level design, I utilize Unreal Engine and Blueprints to bring my work visions to life.

