Portfolio
Technical Designer


Walker Labs
Led level design efforts from initial research to blockout, ensuring a cohesive third-person shooter experience. Authored comprehensive technical design documentation and implemented gameplay mechanics using Blueprint scripting, leveraging underlying C++ classes while collaborating closely with design and tech teams. Organized and conducted playtesting sessions to gather feedback, iterating on new and existing design elements to refine gameplay.
Designed and developed two distinct biomes for a third-person shooter, ensuring immersive and visually compelling environments. Implemented dynamic gameplay features through Blueprint scripting and integrated Chaos Destruction physics for high-impact visuals. Enhanced environmental detail through set dressing while optimizing levels and AI behavior for smooth performance.
November 2022 - Present

Project Showcases
Specializing in technical design and level design, I utilize Unreal Engine and Blueprints to bring my work visions to life.

