Dedicated level designer & experience designer.
Recreating Stormfoot Catacombs from Elden Ring. I created 3 simple obstacles and a puzzle.
This concept is to showcase a world design and level around a specific theme. Intro into how to guide a player from point A to B.
Created a speed level design and environment that utilizes big open space with megascan assets in EU5
Save yourself by showing love to your enemies and turning them into cute friendly furballs!
Role: Level designer
Engine: Unity
Team size: 7
Project duration: 48h
Collect key artifacts and bring them back to your bed so that you can escape the lucid dream.
Role: Level designer
Engine: UE4
Team size: 6
Project duration: 168h
I specialize in level design and user experience design. Based in Stockholm, Sweden. Currently studying at Changemaker Educations as a User Experience Designer.
I find problems and create solutions based on design strategy methods. If I’m combining pre-existing ideas and knowledge or creating something new. My creativity stems from research, reading books, watching interesting movies, and researching unique games.