HELLO, MY NAME IS

Konan Murad

Generalist Level Designer

konan.maher@gmail.com
https://www.linkedin.com/in/konan-murad/
https://youtube.com/@devkonan?si=VoBZ9fXl7pM28oRJ
About Me

I’m a Game Designer based in Stockholm, Sweden. Specializing in Level Design and UX Design.

Blueprint Visual Scripting

Scripting gameplay, level events, sequences, interactions and more.

Level Design

Combining general level design methodology, architectural and city planner methods for an optimal user experience.

UX Design

Conduct usability tests, and iterate designs to create an accessible, immersive, and enjoyable gaming experience.

Walker Labs

UE5 | City Blockout
UE5 | Laboratory Blockout
Blockout of laboratory and dressing of ship docking area. Minor level scripting
UE5 | Mining Destruction & Resource Collection Physics
UE5 | Weapon Destruction Physics

Level Design Projects

After adding new pillar meshes and decorations I color coded the level, with blue being a surface to walk on. Grey being walls, gold being obstacles
Open World Demo
This concept is to showcase an open world design and a level around a specific theme. Intro project into how to guide a player from point A to B.

Game Design Projects

UE5 | AI Dash Ability
Working with FCS system. Adding AI dash ability, health system, custom attack animations and stat attributes.
UE5 | Level Up System
Working with FCS system. Reworking level up system to match modern RPG titles. Choose what skills to upgrade and scale bar sizes to match the attributes.
UE5 | Movement system
Combination of systems. FCS, ALS, Climbing System, Parkour System.
UE5 | Blueprint exercise
Testing to recreate simple nier AI logic. Following, shooting, random shots and ultimate special moves using timeline animations.
UE4 | General exercise
UE4 Souls like boss fight. Focused on learning the fundamentals about player movement, animations, collisions, and AI behavior tree. UE4 Introduction game
Unity | Rhythm Game
The rhythm game is a solo project inspired by Beat Saber. I worked with BPM for music sync, created hit events with particle system explosions, losing, winning events, score system and UI Menu.

Game Jams

Unity | PurPurLove
Save yourself by showing love to your enemies and turning them into cute friendly furballs!

Role: Level Designer
Engine: Unity
Team size: 7
Project duration: 48h

Play
Documentation
UE4 | Dream Catch
Collect key artifacts and bring them back to your bed so that you can escape the lucid dream.

Role: Level Designer
Engine: UE4
Team size: 6
Project duration: 168h
TTS | We come in peace​
We come in peace is a group project taking over a span of 4 weeks. Delivering a unique board game for World Beyond War, suited for all ages, educating about war not being the only solution to problems. Tools that we used for the project are Miro for brainstorming, Photoshop to create cards and TTS for game testing. Available to test on Steam workshop, Table Top Simulator
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