Konan Murad: Technical Designer

Gameplay systems • Networked mechanics • Rapid prototyping

Portfolio

Technical Designer

Walker Labs

November 2022 – May 2025

At Walker Labs, I worked on a third-person multiplayer shooter, contributing across level design, gameplay systems, and technical implementation in Unreal Engine 5.

Key Contributions:

  • Led end-to-end level design from research and blockout to playable spaces, ensuring strong flow, readability, and combat pacing.

  • Implemented networked gameplay mechanics using Blueprints and the Gameplay Ability System (GAS), ensuring stable multiplayer behavior and smooth replication.

  • Prototyped new game modes, objectives, scoring systems, and player abilities, tightly aligned with level design goals and playtest feedback.

  • Authored and maintained design documentation in Confluence, improving cross-discipline alignment and reducing implementation errors.

  • Ran and iterated on 23+ playtests, translating player feedback into Jira tickets and actionable design changes.

  • Introduced an MVP vertical-slice workflow, reducing prototyping time by 50%+ and enabling earlier playtests with real gameplay.

  • Improved bug visibility and turnaround by integrating Jira ↔ Slack workflows, reducing idle time and accelerating fixes during active development.

Desert Level
Apocaliptic Level

Designed the blockout for the level, balancing navigation, combat flow, and player engagement while also contributing to set dressing to enhance immersion. Additionally, I implemented destructible environments to add interactivity and strategically placed enemy spawn points to shape encounter pacing and difficulty.

Designed the blockout for the level, integrating parkour and puzzle mechanics into level design, including pressure pad interactions for door openings and collectible placements. I also Fully set dressed the hover car room myself where the player enters a hover car to exit the level.

Airdrop Slot Machine Game Feature

RNG based Interactable airdrop slot machine, providing players with loot.

Personal Project Showcases

Ghost Decoy Game Feature

Two-Stage Teleportation Gameplay Ability (UE5). Multiplayer Ready gameplay feature built within the Lyra starter project.

Hellshift Combat Prototype

Combat is driven by a GameFeaturePlugin, handling actions/features related to GAS. This video demonstrates Body Part Hit Traces, Weapon Slots, Weapon Animation Layers and Weapon Type Specific Damage. Everything shown is still in early development.

Loot Chest Game Feature

Building a modular Unreal Engine Game Feature plugin. This system uses GAS to handle interaction abilities, listens to gameplay events on actors, and triggers GameplayCues for SFX and VFX.

More Personal Projects

Click here to view more personal project showcases.

Certificates

Yasmin Curren - Into Games

May 2024